Dirt Squirts Rules Package 2021

 

Hierarchy:

Track and Kart Rules and regulations will be governed by the five Dirt Squirt Kart Club founding members: Peter Austin, Jeff Conklin, Alan Gary, Shane Lewis and Casey Rush.  All questions and concerns should be directed to one of these five and they will be addressed properly.  The hope is that we will not have any need to discipline or remove drivers, and that when it is time to race, we do it with a common level of respect and self-governing that will dictate a fun and fair race day.  With that said, the founding five reserve the right to refuse anyone to race if violations support that.

Dates:

The 2021 season will be comprised of 8 points races, starting in late April 2021.  Race dates and locations will be released by March 1st

Races will start promptly at their scheduled time, late entries will be accepted on a case-to-case basis, anyone that misses the drivers meeting will start from the rear of the field in Heat 2.

The track will be open for practice at a reasonable time before the races start, if you’re unfamiliar with the track it is recommended that you get to the track early enough to run some practice laps

Race:

Disclaimer - Our ultimate goal is for everyone to be at the track by no later than 1 hour before the first heat race, there is a lot of track prep and setup that needs to happen.  However, we have seen that sometimes things happen and with the growing number of drivers, we have to have rules in place for such occurrences.  The decision was made to never have more than 10 karts on the track racing at one time, doing the math we came up with the rules for determining lineups and order of operations. 

This will be a living portion of the document that may be changed if we find that things are not working as we planned.  Any changes made will be done with ample notification and utilize extensive input from drivers.

Order of Operations:

With at least 11 drivers present at the drivers meeting, the race weekend will consist of two Heat races and two Features.  If there are only 10 Karts ready and able to race prior to the beginning of the B Main, then there will only be one Feature race and the starting order will be determined by having the finishing order from the first heat make up the inside line and the finishing order from the second heat make up the outside row.  (An exception to this will be our single race at Action Park East where we will be running a single feature race regardless of how many drivers we have)

*Heat Races - The starting grid will be determined by each driver drawing a number from 1-18, the heats will split the field in half with a larger group in the first race to allow for any late arrivals.  For example, if there are 13 drivers at the drivers meeting, these 13 will all pick their starting position at random using a lottery system.  The drivers who picked numbers 1-7 will start in that order for the first Heat, while the drivers who picked 8-13 will start in that order for the second heat.  Any late drivers would start at the back of the field of the second heat.  If we have 18 drivers at the drivers meeting, then all the spots will be filled and we will have two heats with fields of 9 karts each.

 

*Feature Races – We will have an A Main and a B Main, A Main will be considered the Feature Race and will consist of the top half of the field from both heats, while the B Main will be made up of the bottom finishes of the heats.  If the count is uneven, there will be more karts transferred to the A Main than B Main.  Using our Heat race example of 13 karts, if there are 7 drivers in the first heat, the top 4 will move on to the A Main and start on what would be the inside line, while the 3 lowest finishes will compete in the B Main starting on the inside line.  The top half of the second heat will do the same as the first heat, competing in the A Main, but they will start on what would be the outside line, while the bottom half of the second heat will compete in the B Main starting on the outside line.  The winner of the B Main will receive the transfer spot into the Feature race along with a 2 point bonus for the win.

 

When the races begin, you are to drive your Kart to the starting position on the track, this will be painted on the track just prior to the Start/Finish line.  If you’re having trouble getting your Kart started, the flagman will wait approximately 2 minutes before he starts the race.  Once the Flagman waves the yellow flag, the drivers are to begin rolling at caution speed, maintaining position for one lap around the oval, as long as there are no issues, the Flagman will wave the Green Flag when the leader is between the last turn and the Start/Finish line.

The race will begin as soon as the racing surface is clear and the karts in in the proper starting position. 

Any driver/team who purposely try to hold up the start of the race will start from the rear of the field.

All races will have double file starts and single file restarts.  All starts and restarts will take place at a consistent speed. Front row karts are responsible for an even and clean start.

Starts and restarts will be at the exit of turn 3. The Flagman will dictate where they want to start from in this designated area by waving the Green Flag.

Passing is allowed as soon as the leader crosses the Start/Finish line.

Absolutely no one except the flagman is supposed to walk on the track during an event, this can result in serious injury and possible penalties if considered flagrant .  Even the flagman needs to use their best judgment and only enter the track to remove debris or in an emergency, if you get hit by a Go-kart on the track, it’s your own fault!

If your kart is broke down or stopped on the track, DO NOT exit the kart until it is clearly safe.  Once safe, your first priority needs to be moving your Kart off the track.  Anyone trying to repair or restart their Kart manually on the track will be sent to the rear of the field.  If you feel your Kart break, your natural reaction should be to steer it towards the shoulder and out of harms way.

Caution laps DO NOT count towards the total lap count.  When the caution flag is displayed, the lap the leader is currently on will be completed at reduced speed, then the laps will not be counted again until the leader crosses the start/finish line under green.

Out of bounds will be indicated by a brightly painted line on the inside of the track.  This will be self-governed and any driver who intentionally and/or repeatedly crosses the line will not receive points for the race.  DON’T CHEAT!!!

DO NOT under any circumstance attempt pit maneuvers, brake checks and try to avoid tire contact as much as possible.  These Karts are going to hit one another, but everyone has invested a lot of time and money into their Karts, so it is expected that any contact outside the guidelines is unintentional.

Blocking is only legal between Karts on the same lap, you can block in an attempt to stay on the lead lap, but it is illegal to block anyone that has lapped your Kart.

If you break down on the same lap as another Kart, the Kart furthest on the track takes the position, if you break down on a caution lap, whatever lap you finished last will be your finishing position, if you cannot make it to the starting grid before the 2 minute cutoff, you can enter the race at any time as long as you do so safely.  If you cannot get your Kart going prior to the White Flag, your Kart finishing position will be considered a DNS.

Once the Checkered Flag has waved, all drivers must take one full cool down lap to allow the rest of the field to finish the race.

Contact:

Intentional contact is illegal, penalties will be issued by the uninvolved founding five for any contact deemed intentional.

Intentional contact – When two Karts come together due to an intentional act by one of the drivers.

Incidental contact – When two Karts come together through a racing incident, that is, neither diver intentionally drove into another kart and/or neither driver feels that the contact was intentional or harmful.

A driver who feels contact is intentional can submit their complaint in writing to any one of the founders, the complaint will be reviewed by all founders not involved and any penalties will be considered retroactive for the race the incident happened.

If the founders deem the incident as intentional, they will then issue a penalty based on the criteria below.

Loss of 1 position – If the offender has no history and the result of the collision made no significant changes in the race.

Finish in last place – The contact was obviously intentional, the offender has a history of collisions or minor damage was inflicted to either Kart.

No points awarded – The race was significantly affected, either Kart suffered serious damage or the incident happened during caution.

Forcing someone off the track, even without physical contact, is grounds for a black flag.  This is up to the Founding Five’s discretion.  Leaving the track to avoid contact does not count as being forced off the track.

Contact penalties will not be initiated, governed or enforced by the Founding Five without a formal complaint being filed.  Any contact unaddressed will be simply referred to as a “Racing Incident”.

Karts/Safety:

YOU ARE RESPONSIBLE FOR THE SAFETY OF YOU AND YOUR KART.

Karts must be a maximum of 20hp at the output/crank shaft of the engine POST MODIFICATIONS.  Do not abuse this because you will be asked to leave. 

Seatbelts are Required, 3 point admissible, 4 point or better preferred.

Helmets are required including face shield or goggles. 

*Action Park East requires a full-face helmet.

Kill switch must be located on steering wheel or dash area and function properly.

Karts should have roll bar or brush guard that would keep your kart from laying on top of you in the case of a roll over, and proper protection against bodily injury if there are accidents.

Karts require a live rear axle, independent rear suspension is illegal.

Karts are required to have working brakes, if you cannot stop at your position line prior to the race, you will be Black Flagged.

Karts are required to have no more than a 2-digit number displayed where score keeper can see it, score keeper can refuse to count your laps if your number cannot be seen.

If you have Kart troubles and have to leave the race track, do so in the safest way possible utilizing pit road entry and exits properly.  If you return to the track after repairs, enter in the designated area when it is clear that you won’t impede the race, and get up to speed as fast as possible.

Drivers making their first ever race will be required to place a yellow “rookie” stripe on their rear bumper for their first race day.

The points go to the Kart number, so back up Karts, or relief drivers is legal.  However, the Driver/Kart combination cannot change between the Green Flag and the Checkered Flag of an individual race. 

Drivers must be at least 21 years of age by the end of the season to be eligible to race.

Public Relations:

The Facebook page is for fun, such as adding pictures and videos, updating information and communications, but it can also be used for potentially adding racers, obtaining a permanent flagman and spectators.

Invite ONLY!  Do Not Make Track Info Public!

Score Keeping:

The starting position for the Heat races will be determined by a random draw prior to the drivers meeting.  If you draw the pole position for either race, you’re responsible for running flags in the opposite race, this does not mean you have to do it yourself, only that you’re responsible for making sure the job is covered, your backup is the driver that starts fourth behind you.  If you drew 2nd or 3rd, you’re responsible for keeping score, this works the same as flagman responsibility with the back up being the 5th and 6th place drivers.  This will work the same way for the feature races, your starting position determines your responsibility when you’re not racing.  Obviously, any dedicated Flagmen or Scorekeepers would dismiss this responsibility.

Green Flag: When the green flag is displayed the track is open for racing. The Green flag signifies the start of each race. Passing is not permitted before the green flag is displayed at the designated point.

Yellow Flag: CAUTION. When the Yellow flag comes out SLOW DOWN!  We DO NOT race back to the start/finish line. Stay in single file formation. If you do not cooperate you will be put to the rear of the field.

Red Flag: Stop as soon as safely possible.

Black Flag: If you go by the flagman and he is pointing the Black Flag at you, you’re doing something wrong!  The Black Flag will be shown to anyone who is illegally blocking, going out of bounds repeatedly or has any unsafe condition with them or their Kart.  If you see the flagman pointing the Black Flag at you in a closed fist, do your best to remedy the situation.  After being warned for no more than 2 laps, the flagman will wave the Black Flag towards you and your laps will no longer be counted.

White Flag: One more lap to the finish.

Green/White Cross, in a closed fist: Half way point in the race

Green/White Side by Side, in a closed fist: Two laps left

Checkered Flag: The race is officially complete.

If the flagman is holding the flag with the flag bunched up in a closed fist, this is not an active flag, this can be used to point drivers in the right direction, warn them of a possible infraction, or indicate lap numbers in the race.

Points:

The points will be awarded in the Feature Race from the first-place finisher to the final spot in the A Main Feature Race, this can go up to 10th in points.  The B Main will pick up from the next available position and go through the finishing order to as far down as 18th.  The B Main winner will forfeit the B main points and start in the transfer position with 2 Bonus Points. 

Points based on finishing order:

1st Place                     100 Points  

2nd Place                       95 Points

3rd Place                      90 Points

4th Place                      86 Points

5th Place                      83 Points

6th Place                       80 Points

7th Place                      78 Points

8th Place                        76 Points

9th Place                        74 Points

10th Place                       72 Points

11th Place                       70 Points

12th Place                       68 Points

13th Place                       66 Points

14th Place                       64 Points

15th Place                        62 Points

16th Place                        60 Points

17th Place                        58 Points

18th Place                        56 Points

The points are assigned to the number, so drivers who cannot make it to a race are allowed to have a fill in in driver drive a Kart with the pints going to whatever number is assigned to the Kart. 

If you’re unable to find a fill in driver, each point awarded driver/number combination will be allowed 1 wash race for the season.  This means you can miss one full race for the season and this will be simply washed from your total, driver/number combinations who compete in all 8 races in 2021 will be able to wash their lowest scoring race from their season total.  Every Kart number that receives points for all 8 races will be required to wash 1 race from their total, this means the total points for every Kart number will be comprised of 7 races, the 8th race will be washed away, including all bonus points.

There will be an 8 point bonus for any Driver/Kart that makes it to every race.  You do not need to compete in every race, but you do need to be a part of the race day activities, e.g. scorekeeper, flagman, etc. to be considered present, or you can elect to have a substitute driver that actively races your kart for the day.  

10 bonus points will be awarded for a Heat race win.

2 bonus points will be awarded for a B Feature win.

8 bonus points will be awarded for perfect attendance.

Tracks:

Conklin Glen – Dirt Squirts first road course layout, this is the oldest track in the circuit.  There are 9 turns, 4 of them make a full 180 degree turn.  This track is run clockwise in the first half of the year and counterclockwise in the second half of the year.  This is by far our longest track with well over 1 minute long laps.  With a downhill carousel turn, a tunnel turn through the trees (new for 2021) and hairpin S-turns as big as some of our smaller tracks, this track is extremely challenging and provides plenty of action and opportunity for drivers and fans alike.

HomeStead Speedway – This is a four corner rectangular shaped track, with a small chicane between turns 4 and 1.  HomeStead is run counterclockwise with 15-17 second laps.

BlueStone Oval - This track has been a part of Dirt Squirts since it's inception, even though the track itself has moved around the property for 3 very different layouts.  This year it will be laid out the same as last years night race, shaped like an egg with a wide sweeping corner that runs through the trees.

Ridge Run – This will be a new track that will be built for 2021, run exclusively by Dirt Squirts Kart Club.  The layout for this track has not been officially laid out, but is guaranteed to have one of the longest, fastest straightaways in the circuit.

Endless Mountains Raceway – An addition to the Dirt Squirts 2021 schedule, this is a very short oval that has been run on by locals for some time, providing a well established, worn in dirt/mud surface.

Action Park East – Dirt Squirts was proud to have been offered an opportunity to run this track in 2021.  This is by far the most professional venue we will visit, a flat oval generally used for speedway racing.